About me
I'm a full-stack engineer with an M.Sc. in Computer Science who likes building products, not just features. I understand the business side of software, care a lot about polished UX, and think like a founder: I started my first company in 2022.
- 2014First code
- 2022Founded GGG Ltd
- 202330+ projects
- CurrentApplied AI consultant
Skills & Technologies
The toolkit I reach for across the stack, from interface to data layer.
Featured Projects
A selection of things I've built, from web apps to games.

Ninja Blog
Web AppA blog platform with post listings, detail pages and filtering, fetching content over a REST API with Axios.

FUZU
Mobile GameA 3D mobile game built in Unity, from level design and physics to the mobile touch controls and release build.

Cyberpunk: Rogue Turret
GameA rogue-like shooter in Unity with procedurally arranged runs, an upgrade loop and a neon cyberpunk art direction.

Juice Master
Mobile GameA casual mobile game built in Unity, focused on tight game feel: responsive input, juicy feedback and short sessions.

Tetris++
Desktop GameThe classic game of Tetris with a twist, written from scratch in C++ with its own game loop and rendering.

Pirkanmaa Domination
Desktop GameA turn-based strategy game about conquering the Pirkanmaa region, built in C++ with a Qt GUI as a pair-programming project.



